In computer science, an object is a component of programs, which have related states and behavior.

For example, in the real world, human has states

  • Age
  • Name

and behavior

  • Speaking
  • Sleeping
  • Eating

In addition, the car has states

  • Speed
  • Gear

and behavior

  • Brake
  • Accelerator

An object stores the states of software in fields and exposes the behavior of software to methods.

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